Open KingTempest07 opened 3 days ago
It may be nice to have "limiters" or similar which limit how much a change to the value may affect it (e.g. defense when lowering current health). Not sure about architecture/design quite yet, but it would be nice lol
Edit: Actually, it would be good to have "boosters" that do the exact opposite, too, by increasing the effects. But at that point, they might as well be combined into one thing.
This has turned out to be more difficult to architect than expected due to widely overlapping functionality, naming complications, and general issues, so this may be a while.
Add support for values that may change without relation to modifiers, such as current health, gold, etc. Additionally, allow integration with stats for stat boundaries (e.g. max health), growth/decline (e.g. health regeneration), and others.