KingTempest07 / StatHub

A simple yet customizable stat system plugin for Godot 4 made in C#!
MIT License
2 stars 0 forks source link

Figure (stat bindable, growable, etc. float value) #4

Open KingTempest07 opened 3 days ago

KingTempest07 commented 3 days ago

Add support for values that may change without relation to modifiers, such as current health, gold, etc. Additionally, allow integration with stats for stat boundaries (e.g. max health), growth/decline (e.g. health regeneration), and others.

KingTempest07 commented 3 days ago

It may be nice to have "limiters" or similar which limit how much a change to the value may affect it (e.g. defense when lowering current health). Not sure about architecture/design quite yet, but it would be nice lol

Edit: Actually, it would be good to have "boosters" that do the exact opposite, too, by increasing the effects. But at that point, they might as well be combined into one thing.

KingTempest07 commented 1 day ago

This has turned out to be more difficult to architect than expected due to widely overlapping functionality, naming complications, and general issues, so this may be a while.