Trying to dynamically create decals and pick a texture from a list and apply it. I use DecalSystem.
GetDecal() to instantiate the decal GO and pass along the clone of DecalData object and then pick a texture from a list and apply it. But every other decal will render the same texture.
Trying to dynamically create decals and pick a texture from a list and apply it. I use DecalSystem. GetDecal() to instantiate the decal GO and pass along the clone of DecalData object and then pick a texture from a list and apply it. But every other decal will render the same texture.