Kink3d / kDecals

Projection Decals for Unity's Universal Render Pipeline.
MIT License
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Instanced Materials #31

Open Sovogal opened 4 years ago

Sovogal commented 4 years ago

I would love a way to use instanced materials so that I can modify material properties for one decal without affecting all other decals using the same decal data. I made this change locally but the quality and standards are not worthy of a pull request.

Use cases: Fading, emission used for visual effects