The bug turned out to be in functions.bmx.
Where if the image/cue path resided with SBITools, all paths would try to read filenames such as:
"CoolGame.imgCoolGame.img"
"CoolGame.sbiCoolGame.sbi"
The CUE.BinPath was contains the path to the image, such as "C:\ISOS\" and would append "BaseName" on it.
Example:
"C:\ISOS\CoolGame.img"
I for some reason made it, if it found the path locally to SBITools it would set CUE.BinPath to the same thing as the BaseName.
Hence the glitched paths like "CoolGame.imgCoolGame.img" above.
I have fixed this in 1.3.1 and will be uploading it shortly! :smile:
The bug turned out to be in functions.bmx. Where if the image/cue path resided with SBITools, all paths would try to read filenames such as: "CoolGame.imgCoolGame.img" "CoolGame.sbiCoolGame.sbi"
The CUE.BinPath was contains the path to the image, such as "C:\ISOS\" and would append "BaseName" on it. Example: "C:\ISOS\CoolGame.img"
I for some reason made it, if it found the path locally to SBITools it would set CUE.BinPath to the same thing as the BaseName. Hence the glitched paths like "CoolGame.imgCoolGame.img" above.
I have fixed this in 1.3.1 and will be uploading it shortly! :smile: