Open GoogleCodeExporter opened 9 years ago
Are you sure that it's not a user error? Try again. Run the game, save, restart
the emulator and run the game without changing any settings. Does it load?
Original comment by Mr.PsyMan
on 3 Sep 2010 at 1:05
I've just double-checked and it happens repeatedly. The issue doesn't happen if
the load is attempted in the same emulator session (ie. save, reset to title
screen (ABXY+Start), resume). I've attached some screenshots.
A quick Google shows it to be a longstanding problem:
http://forums.ngemu.com/nulldc-discussion/104078-shenmue-vmu-problem.html
http://www.game1010.com/video/video/AGTzlNUuirY/Shenmue-on-PC-NullDC-dreamcast-e
mulator.html (last comment)
Original comment by matbur...@gmail.com
on 3 Sep 2010 at 9:52
Attachments:
So, what are the steps to reproduce it ? from saving to being unable to load ..
Shenmue has various locks on the games, i always though this problem was
because of that ....
Original comment by drkIIRaziel
on 3 Sep 2010 at 10:18
After saving, exit and restart nullDC, load Shenmue and choose 'Continue' from
the main menu. Game will try to load the save point, but fail.
Original comment by matbur...@gmail.com
on 3 Sep 2010 at 10:35
Oh. it tries to load? Then indeed it is an issue. Nice find. :)
Original comment by Mr.PsyMan
on 3 Sep 2010 at 3:41
i just found this page by googling the same problem. i think i've solved it. i
just downloaded a pal bios and loaded from a resume save and from a bed save
and they both work fine so far, i've played through a whole day and saved a few
times, each time completely exiting nulldc then restarting the program and
loading my saves, no problems. are you still using an ntsc bios perhaps?
Original comment by js65...@gmail.com
on 15 Sep 2010 at 11:30
That's interesting, yes I do use an NTSC bios with 'Patch GDROM Region' enabled.
Original comment by matbur...@gmail.com
on 16 Sep 2010 at 9:33
Original comment by KrossX3
on 17 Sep 2010 at 12:15
So, is this a bug or not ?
Original comment by drkIIRaziel
on 27 Sep 2010 at 9:50
I know one thing about Shenmue!
When we close the game with emulator we must sure what its already saved! Only after that we can close the NullDc. If we will do it earlier than it must be the savefile will be broken! It happend to me many times, but, ofcourse if I doing all correctly all works fine.
So, I think it's not a bug, It's just game's specification.
P.s.
But maybe i'm wrong, who knows?...
Original comment by N2008eo...@rambler.ru
on 27 Sep 2010 at 1:54
Yes, this is a bug. I've played the PAL version on proper NTSC hardware which
saves fine.
Original comment by matbur...@gmail.com
on 1 Oct 2010 at 6:56
I still don't think that this is a bug. From what I saw I'm quite convinced
that you're using a hacked BIOS which leads to this issue.
Original comment by Mr.PsyMan
on 1 Oct 2010 at 7:38
A hacked BIOS? :D
I'm using a TOSEC verified US BIOS. Why not try to recreate yourself so we can
be sure?
Original comment by matbur...@gmail.com
on 1 Oct 2010 at 11:54
When I said hacked BIOS I meant the flash ROM, not the boot ROM. Not really
willing check it out myself, maybe you should ask raz.
Original comment by Mr.PsyMan
on 1 Oct 2010 at 12:18
The flash ROM comes with the TOSEC boot ROM, so it should be good.
I guess js65439 had the same problem, as he found this issue by googling for a
solution, so that's 2 users with the same issue.
I do appreciate this one sounds like dodgy files, but I've used TOSEC files
throughout (BIOS & GDI).
Original comment by matbur...@gmail.com
on 1 Oct 2010 at 6:36
On normal hardware, you won't be able to play PAL games on NTSC, or the other
way around ...
This makes me think i should remove the patch gdrom region option, seems to be
the cause for this report :p
Original comment by drkIIRaziel
on 2 Oct 2010 at 12:59
Should have mentioned I have a chipped NTSC Dreamcast to play imports, there's
also the DC-X option. Not sure how much these affect the BIOS with regards to
this issue.
Please don't remove the patch gdrom option, that would make playing imports
really awkward. Particularly if only this game has an issue with it, I'd rather
switch to a PAL BIOS for this game only than switch the BIOS for every import.
Original comment by matbur...@gmail.com
on 2 Oct 2010 at 2:36
PACTH GDROM IS WONDERFUL OPTION!!!!!!!!!!!!!
DO NOT DELETE THIS! NO WAY! PLEASE!!!!!!!!
Shenmue works fine for me!!! I finished Shenmue I & II withot problems. I have
PAL & NTSC. Both works fine! Both is playable. Saving without problem! I've
never have this issue! When I play Shenmue I have only issue 150 and nothing
more! Everything else is normal, how it possible now!
Original comment by N2008eo...@rambler.ru
on 2 Oct 2010 at 9:11
N2008 - you can save PAL Shenmue I when using an NTSC BIOS? I know the PAL
version will save with a PAL BIOS, and likewise NTSC with NTSC.
I'm unsure whether this is an issue now, seeing as playing the PAL version on a
vanilla NTSC Dreamcast wouldn't work anyway. I guess it depends on what a
chipped Dreamcast and/or the DC-X disc do differently, and how that compares to
what the 'Patch GDROM Region' does. I know for definite though that PAL Shenmue
can be played on a chipped NTSC Dreamcast, and saving works.
Original comment by matbur...@gmail.com
on 2 Oct 2010 at 10:19
Can you post a screenshot from when the emulator boots the NTSC BIOS?
Original comment by Mr.PsyMan
on 4 Oct 2010 at 9:14
Did you want a shot of the trace window, or the output window?
Here's a shot of the output window, it's an NTSC-red swirl rather than
PAL-blue. Let me know if you need more info.
Original comment by matbur...@gmail.com
on 4 Oct 2010 at 11:15
Attachments:
Not good. I want the whole window.
Original comment by Mr.PsyMan
on 4 Oct 2010 at 11:25
Original comment by matbur...@gmail.com
on 4 Oct 2010 at 11:39
Attachments:
I see...
Original comment by Mr.PsyMan
on 4 Oct 2010 at 12:04
I've retested using a PAL BIOS and the same problem occurs - if I save using
the 'resume' option in-game (confusing, yes), then exit and restart nullDC and
use the 'continue' option, the load is unsuccessful. Also, trying to start a
new game gives a 'memory card unformatted' error, which isn't true according to
the DC VMU manager or other games, which save/load fine.
Only happens with the PAL version, the NTSC version saves/loads fine.
N2008, what is this 'correct sequence' for saving that you mention in comment
10?
Original comment by matbur...@gmail.com
on 4 Oct 2010 at 12:04
'I see...' :D
It's a bit strange that some people here claim PAL Shenmue saves/loads fine.
Original comment by matbur...@gmail.com
on 4 Oct 2010 at 12:13
It does. But only at 50Hz. As long as the initial save is created at 50Hz mode
it will load fine. But for some reason the load fails if the game was saved at
60Hz mode.
Will investigate when feeling like it.
Original comment by Mr.PsyMan
on 4 Oct 2010 at 1:56
That's weird, thanks for the workaround.
Original comment by matbur...@gmail.com
on 4 Oct 2010 at 2:16
OK, looking at it. It's an interesting and rare yet trivial issue that makes no
sense.
My favorite.
Original comment by Mr.PsyMan
on 22 Oct 2010 at 1:26
So, after tracking the issue it turns out that it is not so rare, nor trivial
after all.
Great. Must talk to raz about this as it affects quite some games, in a
different way.
If you are encountering this bug and you're desperate you can avoid it by
starting the emulator without any VMUs connected. Then load the VMU with the
save when you reach the main menu of the game.
VMUs are hot-swappable so you can (dis)connect them while the emulator runs
from the options->maple menu.
Original comment by Mr.PsyMan
on 23 Oct 2010 at 4:09
I can verify that this works if the maple dma is delayed by 16 ms. No idea what
is the -actual- cause behind it though, too lazy to track it right now.
Original comment by drkIIRaziel
on 23 Oct 2010 at 3:00
I told you, will do it tonight raz. Go sleep or something. :p
Original comment by Mr.PsyMan
on 23 Oct 2010 at 3:30
Should be fixed in r84, but won't close this as further investigation needs to
be done ...
Original comment by drkIIRaziel
on 25 Oct 2010 at 5:28
[deleted comment]
Hello, just to say to you guys, I have the same problem, I can't help you with
anything but just telling this :
You cannot make more than ONE save InGame, if you save at the bed and want then
to "resume" it will say to you that your VMU is corrupted and needs to be
formated (even if you've done it before) so what I tried is :
Format the VMU by opening another instance of nulldc ---> Doesn't work.
Create a new VMU that I also formated and DELETE the first one then renaming
the "vmu_data_port02.bin" into "vmu_data_port01.bin" ----> Doesn't work either.
Tried to format the VMU with "vmuexplorer" -> doesn't change anything
Tried to save on the 2nd vmu while it was plugged into the 2nd slot --> shenmue
won't allow it.
But it does recognize if you unplug the VMU and says to you that no memory card
is inserted
So the game is totally unplayable since you cannot do it without saving.
Hope this help.
EDIT 1H30 LATER : Seems you can fix the problem by just setting
"Cable Type" to "TV (VBS/Y+S/C)"
"System Region" to "Eur"
"Broadcast Format" to "Pal"
Saves and loads will work great now. The only thing is that you are forced to
play in 50 FPS due to 50Hertz Pal mode.
I wish there would be a "save state" future into the emulator or a way to
control the framerate to push it to 60 even in PAL...
Original comment by siriu...@gmail.com
on 28 Oct 2010 at 6:02
Or maybe not. This just happened to me with the pal bios. So this shit is
freaking annoying !
Original comment by siriu...@gmail.com
on 31 Oct 2010 at 2:26
The particular problem was fixed on revision 84... just take some time to
actually read before posting.
Original comment by Mr.PsyMan
on 31 Oct 2010 at 3:47
I use r84. Shenmue hangs on game start, when creating save file for the game. Pal version.
Original comment by x.ran...@gmail.com
on 3 Nov 2010 at 5:46
Tested with 1.03 - no such problem.
Original comment by x.ran...@gmail.com
on 3 Nov 2010 at 5:53
Issue 329 has been merged into this issue.
Original comment by KrossX3
on 29 Nov 2010 at 3:56
Happens with NTSC-J too now.
Original comment by KrossX3
on 29 Nov 2010 at 4:17
Reverting r84 makes it work again. Patch attached.
Original comment by KrossX3
on 29 Nov 2010 at 4:57
Attachments:
hello, what i have to do whit this r84 file?
Original comment by CrazyRap...@googlemail.com
on 13 Jan 2012 at 3:13
I had the same problem, but it just happened in cd 3 after i got a job in the
harbor. Really weird
Original comment by barafund...@hotmail.com
on 5 Feb 2012 at 7:52
Saving issue is very simple to solve if using the PAL version:
Ensure Patch GDRom Region is enabled
Go to Options > NullDC Settings
System region: EUR
Broadcast region: PAL
I had the formatting error at first but it now saves just fine. Hope this
helps someone.
Original comment by weedfee...@gmail.com
on 19 Mar 2012 at 5:20
wierd semi-related issue here. When loading form a resume file in a new nulldc
session, sometimes I can no longer save - says "Memory card is unformatted"
when I go to do either a resume save or a save in Ryo's bed. Really
frustrating, as I am losing a bunch of progress every now and again, seemingly
at random. Issue is fixed vy restarting the emulator, but obviously that is a
non-solution given that I need to be in the same session to save my progress...
Using Shenmue US images (NTSCJ) with USA Bios and NTSC video.
Original comment by clockwor...@gmail.com
on 16 Dec 2012 at 9:50
Well, i want to share this info. at this point:
I'm using NullDC r149 and with Shenmue (Part 1), I run the game with the
Settings:
System Region: USA
Broadcast Region: NTSC
And i have notice this: When i run the PAl GDI complete file of Shenmue it asks
for a 50 or 60 Htz. option, right? Then i chose 60 the first try. The game runs
BUT, as stated before, when you save, and some other day want to continue, the
game can not load the save file!
So what i did is to erase that file save and then when it asks for the Htz.
option go for 50 Htz. and even with the settings described above, the game
saves and loads with no issues.
The important thing is to choose 50 Htz. so the game can be played and finished!
Original comment by nanke...@gmail.com
on 13 Mar 2013 at 8:04
Oh! And in this revision, it's not possible to play it at 60 Htz. But i hope
somebody could tell me the difference, 'cause i can't see any between 50 or 60
in the emulator!
Original comment by nanke...@gmail.com
on 13 Mar 2013 at 8:07
Hello all, I am new here but I had same problem, I managed to fix it so I am
letting you all know.
System region set to EUR
Broadcast format set PAL
And Cable type set VGA(0)
it fixes it although, it adds a little lag to the game. Hope it helped someone
edit: set those things in the emulator
Original comment by Arvar...@gmail.com
on 16 Aug 2013 at 3:16
That worked for me - with my loading issue:
Ensure Patch GDRom Region is enabled
Go to Options > NullDC Settings
System region: EUR
Broadcast region: PAL
Cable type set VGA(0)
THANKS!!!
Original comment by kjakubow...@gmail.com
on 13 Apr 2014 at 11:14
Original issue reported on code.google.com by
matbur...@gmail.com
on 3 Sep 2010 at 12:58