Note the fact that nullDC can look in at the assembly code. However, there is
no way to export it. Same goes for RAM, but that's not why I'm here.
The feature I want to add (as of v1.4 Release) is exactly that: To export
disassembled code. It could help in actually figuring out exactly how the
Dreamcast games work, and what goes into coding a game for that platform.
Original issue reported on code.google.com by thesonic...@gmail.com on 24 Apr 2012 at 1:30
Original issue reported on code.google.com by
thesonic...@gmail.com
on 24 Apr 2012 at 1:30