Closed Darrman closed 4 years ago
Should a cleric be attacked holding no weapon or staff, the game will begin screeching. This can be worked around by holding L before combat. The priest and troubadour both have functional unarmed animations. (See #32.)
Animation table is only repointed up to 0xA0 and cleric unarmed anim in vanilla is in the 0xC0 range for some reason, thereby no longer being present
Fixed in #62
Should a cleric be attacked holding no weapon or staff, the game will begin screeching. This can be worked around by holding L before combat. The priest and troubadour both have functional unarmed animations. (See #32.)