[ ] Displacement map: ability to control midlevel, strength (scale) (probably these could be achieved through compositor); and base subdiv level (have like to intprops for base & subdivisions)
[ ] Sideway needtofix: channel packing through compositor - see if original nodes are being restored rightly (compare to denoise and cm, maybe rewrite and extract some code chunks into separate methods)
[x] bring image bit depth control to file formats like .png, .jpeg maybe... It'll be likely to require rewriting map saving with "save_as" OT and somehow control ImageSettings on the popup window (send context?)
[x] Normal map from object materials has wrong colors if just plugging normal input into emission, rework: remove preview, run default Cycles Normal bake but exclude highpolies effect.
This feature request is:
Is your feature request related to a problem? Please describe. Originally posted by @sangouzhi in https://github.com/KirilStrezikozin/BakeMaster-Blender-Addon/discussions/5#discussioncomment-4551739: Hopefully the ao baked results will be as good as the Marmoset Toolbag 4, although this is a bit tricky.
Describe the solution you'd like to be implemented
dithering
(article)Affect by other objects
property (Marmoset's bake tutorial for info