It would be nice to have the option to upscale textures after the baking process.
Basically, i could bake my maps at 1k resolution and then upscale to 4K. I could then go and add fine details on the different maps without having to convert images to a higher resolution in another software beforehand or waiting for a 4k texture to be baked compared to the shorter baking time of a 1K texture.
The workflow i would be trying to achieve with this option is as follow:
-Bake simple (low detail) maps in 1K
-Upscale to 4K (no real loss of detail due to the simplicity of the texture)
-Open the upscaled texture in the texture editor and add fine details that would have otherwise been lost in a 1K bake
-Save the edited image as the new texture
It would allow me to save on baking time (rather considerable for the huge scene i work in) by rendering 1K textures instead of 4K for some low detail objects
It would be nice to have the option to upscale textures after the baking process.
Basically, i could bake my maps at 1k resolution and then upscale to 4K. I could then go and add fine details on the different maps without having to convert images to a higher resolution in another software beforehand or waiting for a 4k texture to be baked compared to the shorter baking time of a 1K texture.
The workflow i would be trying to achieve with this option is as follow: -Bake simple (low detail) maps in 1K -Upscale to 4K (no real loss of detail due to the simplicity of the texture) -Open the upscaled texture in the texture editor and add fine details that would have otherwise been lost in a 1K bake -Save the edited image as the new texture
It would allow me to save on baking time (rather considerable for the huge scene i work in) by rendering 1K textures instead of 4K for some low detail objects