the only real problem is the jobs group ignoring each other. I think if you make one of the cube emissive, the plane will ignore that
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ahh I see what is the reall issue
when I tested, I only clicked "Bake this" instead of "Bake All", and bake this is indeed ignoring other objects
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Bake this vs Bake Allthat would be really nice to be able to bake each jobs separately, while somehow respecting the "renders" independently, if that make sens
Expected behavior
(Fairplex) Do you think it would be possible to just use "Bake this" acting the same as "Bake all", I mean, including other objects to the ray contribution ? in the case of my apartement, if I just want to update the lightmap of the living room, without having to bake every jobs.
Desktop (please complete the following information):
OS Any
Blender 4.0
BakeMaster 2.6.0a3
Additional context
Me replying:
yeah, I see that when using "Bake this" BM disables rendering of the rest of the BM objectsI'll change it to respect the "vg index" and "hide when inactive"this will make BM cycle through its objects and set their render visibility as if the user pressed "Bake all"thus maintaining render visibility states across all bakes of the current setup
This bug report is:
Describe the bug Fairplex on Discord found that:
Expected behavior
Desktop (please complete the following information):
Additional context Me replying: