KirilStrezikozin / BakeMaster-Blender-Addon

Welcome to BakeMaster, a powerful and feature-packed baking solution created for Blender - an open-source 3D Computer graphics software.
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REQUEST: A toggle to use Scene & World lighting to bake Decal objs #75

Closed KirilStrezikozin closed 6 months ago

KirilStrezikozin commented 6 months ago

This feature request is:

Is your feature request related to a problem? Please describe. marcovivirito (Discord) found that when using an hdri to light up the scene, decal baking turns it off while baking and thus his maps turn out to be too dark.

Describe the solution you'd like to be implemented A toggle to use World lighting to bake Decal objs. BakeMaster turns off world surface shader nodes while baking, so no way to use any hdris or whatever. Adding usage of Scene lights to the same toggle would be even more helpful, so that nor scene lights, nor world shading gets muted.

Additional context World shading mute would check for decal_obj.decal_use_scene_lights, and scene lights won't be hidden in prepare_object in bake.

KirilStrezikozin commented 6 months ago

a quick comparison as small test: left - no scene & world lights but don't hide not baked right - scene & world lights and hide/don't hide not baked when no scene & world lights and hide not baked - image is pitch black image

KirilStrezikozin commented 6 months ago

This is in front of #73 and #74. dev-2.6.5 with these issues in progress should pull and rebase this issue.