Closed KirilStrezikozin closed 6 months ago
a quick comparison as small test: left - no scene & world lights but don't hide not baked right - scene & world lights and hide/don't hide not baked when no scene & world lights and hide not baked - image is pitch black
This is in front of #73 and #74. dev-2.6.5
with these issues in progress should pull and rebase this issue.
This feature request is:
Is your feature request related to a problem? Please describe. marcovivirito (Discord) found that when using an hdri to light up the scene, decal baking turns it off while baking and thus his maps turn out to be too dark.
Describe the solution you'd like to be implemented A toggle to use World lighting to bake Decal objs. BakeMaster turns off world surface shader nodes while baking, so no way to use any hdris or whatever. Adding usage of Scene lights to the same toggle would be even more helpful, so that nor scene lights, nor world shading gets muted.
Additional context World shading mute would check for
decal_obj.decal_use_scene_lights
, and scene lights won't be hidden inprepare_object
in bake.