KirilStrezikozin / BakeMaster-Blender-Addon

Welcome to BakeMaster, a powerful and feature-packed baking solution created for Blender - an open-source 3D Computer graphics software.
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FEAT: Full Screen N panel #79

Open Aioros2 opened 6 months ago

Aioros2 commented 6 months ago

This feature request is:

Is your feature request related to a problem? Please describe. Full Screen N panel included to bakemaster Is frustrating trying to find your objects or containers when you need to fix your own errors and search on the small window of bake master table(for now i will be trying to use a duplicate area into a new window

Describe the solution you'd like to be implemented Use bake master at full screen

Additional context TY for the response when i didnt knew there was an update for the addon fixing the error of 2.6.0 BMfullscreen

KirilStrezikozin commented 6 months ago

@Aioros2 are you looking for a way to just maximize the table making it fullscreen? Do you think that the additional ability to search objects/containers could be useful?

Aioros2 commented 6 months ago

@Aioros2 are you looking for a way to just maximize the table making it fullscreen? Do you think that the additional ability to search objects/containers could be useful?

Focus Mode Enter Focus Mode,so the only thing you can manipulate and see is the object or container that is inside the mode

Well yeah search objects/containers its actually better when you know where you are having troubles but my sittuation was i didnt even knew what i was missing i needed to go one by one on containers and probably lowpolis objects (probably a way to adress both situations is to add a Focus Mode) i know that BM focus on the object at viewport, but when you are troubleshooting at the table an option to Focus is indeed needed

KirilStrezikozin commented 5 months ago

Focus Mode is a) show only one active object/container in the BakeMaster's table of objects, the rest objects in the BakeMaster's table of objects are hidden. b) hide all blender objects in the scene except the ones corresponding to the active selected object/container in the BakeMaster's table of objects

Or did you mean neither option A or B but something else? Perhaps just a way to sync selection between objects in BakeMaster and real objects in the scene? BakeMaster only selects objects in the scene when you select objects in BakeMaster. Containers are ignored. When objects are selected in the scene, BakeMaster doesn't detect that change.

Aioros2 commented 5 months ago

i meant a) hide everything at the table except the active, if you guys can make it on both table and 3dviewport is a better QoL,its totally fine if just possible at the table

KirilStrezikozin commented 5 months ago

thanks, I'll see if I can bring this soon. Otherwise, this will be planned for BakeMaster 3.0.