Some mods (e.g. angels refining have prototype names that bear little resemblance to their ingame names.
For names to be correct in the calculator, I believe prototype.localised_name will have to be extracted, along with the locales from each relevant mod.
Some mods (e.g. angels refining have prototype names that bear little resemblance to their ingame names.
For names to be correct in the calculator, I believe
prototype.localised_name
will have to be extracted, along with the locales from each relevant mod.