Closed PraxTube closed 10 months ago
Oh, yeah. Sorry, I might have been able to catch that, if I put some more effort in the previous PR review :D
Another thing that I noticed after I approved it is the method name. I think you had the right approach with finished
to stay consistent with paused
. Not sure why I suggested is_finished
. You can take care of that in this PR or I will do it tomorrow (probably).
I think this could also benefit from an example, but I will take care of that myself soon. Otherwise looks fine and I will merge it tomorrow. Thanks again.
Oh, yeah. Sorry, I might have been able to catch that, if I put some more effort in the previous PR review :D Another thing that I noticed after I approved it is the method name. I think you had the right approach with
finished
to stay consistent withpaused
. Not sure why I suggestedis_finished
. You can take care of that in this PR or I will do it tomorrow (probably).
No worries, I should have done a better job to begin with (I thought it worked because the last sprite of the animation I tested was simply blank, and I thought I despawned the entity when is_finished
returned true :upside_down_face: ). Regarding the naming, the way you check if the animation is paused is through is_paused
, so in that sense is_finished
is actually more consistent. The AnimationPlayer2D
has the private field paused
, but that isn't used by the user.
EDIT: I just noticed that there is also speed()
, so perhaps the most consistent way is to use paused()
and finished()
? Though this is really mostly a matter of personal preference.
EDIT: I just noticed that there is also
speed()
, so perhaps the most consistent way is to usepaused()
andfinished()
? Though this is really mostly a matter of personal preference.
Good point, I will think about what makes the most sense and keep it consistent then.
The changes introduces in #15 are actually not working correctly. The reason for that is that
Ok(n)
andErr(n)
don't seem to fire on the last frames. This implementation does work, which is a bit confusing as thereturn
s should prevent it from working.Addresses #14.