Closed DraftedDev closed 3 weeks ago
That is probably a good idea since editing the ron directly is the only way right now to create a trickfilm file and should always remain an option.
I will have to look into what that looks like in the Assetloader. I assume it should be able to infer the right AssetLoader based on the target rust type. Worst case I we have
I appreciate the whole
.trickfilm
file format. But as far as I understand it, it's just RON Syntax with another file ending, thus making the.trickfilm
file ending just a decoration. And since most editors (+ editor settings) don't recognize.trickfilm
files as RON files, I recommend you to change the whole Trickfilm File thing to simply RON.Thanks for any help.