Closed wilderjds closed 6 years ago
What about adding a little bit to the vertical padding? It seems close to the edge right but
The issue is more subtle than just adding padding. You are using shrinkwrap with nearest_surface, so the legends are more likely to get to the rim than to the scooped part. On top of that, nearest_surface deforms legends quite a bit (uneven thickness and so on)
I experimented with project_z and it works quite well, except that there are bad artifacts when the legends are larger than the keycap… I am now testing something along the lines of clip + shrinkwrap with project_z
Sounds good! I'll merge this now, I think its better to have less padding then to have the overlapping
Blender vertical alignment is terrible!
Without patch [test board with DSA and various SA row profiles and increasing legend size]![before](https://user-images.githubusercontent.com/5902144/35762960-8e620c1a-086f-11e8-982c-a35932500fba.png)
With patch applied![after](https://user-images.githubusercontent.com/5902144/35762958-8b29a864-086f-11e8-8256-0dd65ec9e310.png)
This hack is a bit fragile but better than nothing…