Closed Sailor-Munder closed 4 months ago
I think this would probably be most effectively done via a normal useable feature that activates the buff via script call.
This is the one I commonly use:
const buff = actor.items.get("<buffId>");
buff.update({system: {active: true}});
Oh, clever. I could argue that it will clutter the sheet a little, but there are probably not enough candidates for "action buffs" in the system. So yeah, understandable.
I don't know if this is possible, but it would be very useful to have. It could be a different section on the HUD that displays only activated buffs actions. I imagine some people use buff actions for different effects (I know I do), like implementing "Call lightning".