Open Cixon opened 1 year ago
Debug log above on Line 14,015 shows there's a substantial tick issue with the client being 12205ms behind or 12 whole seconds which isn't very pleasant.
Same issue here. Using canary as well
I ran a quick profile using Spark and supposedly 50% of my server tick time was spent on PlayerLikeCharacter.checkDepression()
which called PlayerLikeCharacter.checkIfConfined()
. I went into the config and disabled depression (and claustrophobia, just in case), and at least for now performance seems much better.
I ran a quick profile using Spark and supposedly 50% of my server tick time was spent on
PlayerLikeCharacter.checkDepression()
which calledPlayerLikeCharacter.checkIfConfined()
. I went into the config and disabled depression (and claustrophobia, just in case), and at least for now performance seems much better.
wonderful tip! thank you
wonderful tip! thank you
Take this with a grain of salt beacuse I really didn't do much testing at all. I ended up removing the mod pretty quickly. (it did not seem to integrate too well with TerraFirmaCraft and I was too lazy to configure it otherwise)
Firstly, wonderful work on porting this to 1.18.2. I and many others have been waiting and I must admit its amazing in all its glory. I must acknowledge however, that because this is the very first release to a new version that things will not be perfect... so,
Because there's plenty of tasks that the AI must complete, I'm concerned with TPS. I run a pretty fair amount of mods to combat this issue alone so to see that there's a consistent spike that wasn't present before is bothersome.
Mods I use: Canary (main mod that helps TPS) Entity Collision FPS fix by Corgi Taco Radon Rubidium by Asek3