KitRifty / slender-fortress

A modification of Team Fortress 2 based on the game Slender: The Eight Pages.
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Know issues #3

Closed Glubbable closed 4 years ago

Glubbable commented 10 years ago

Leaving a list of currently known bugs that should be looked into and fixed.

Players that lag out instantly become solid to everything as soon as they become resynced with the game, giving them the ability to get stuck in players and block bosses.

(While civi ghosts are no longer solid to players, they are still solid to bosses and can activate stuff they shouldn't be able to, such as trap buttons in Forgotten Tomb)

These are just some of the issues that I could remember, having encountered them many times on my server(s) and during private playtesting, it's worth looking into some of them, like the ghost exploit that has been plagued the gamemode for awhile now.

Glubbable commented 10 years ago

Also appears to be a second issue with deathcams, sometimes you can get stuck in the deathcam phase and you'll never be killed until the round time runs out.

L 09/17/2014 - 21:44:11: [SM] Plugin encountered error 15: Array index is out of bounds L 09/17/2014 - 21:44:11: [SM] Displaying call stack trace for plugin "sf2.smx": L 09/17/2014 - 21:44:11: [SM] [0] Line 128, sf2/npc.sp::NPCGetProfile() L 09/17/2014 - 21:44:11: [SM] [1] Line 3349, sf2/client.sp::Timer_ClientResetDeathCam1()

To give some context on this, the boss that this occures with is Classic Slender, which is a type 0 teleporting boss, maybe its glitching out with this type of boss if it removes itself?

Making the deathcam time shorter prevents the glitch though, but it would be nice to have it functioning fully.

Glubbable commented 10 years ago

http://steamcommunity.com/sharedfiles/filedetails/?id=316025187 Rare FOV bug? Or maybe more common than we think. Appears to happen everytime he connects to the server.

Appears making them set their fov_desired to 90 will resolve this issue

Glubbable commented 10 years ago

There is now an exploit to bypass the player limit on a queue group. You basically just have to be one short from the max players and then send as many group invites as possible. While it doesn't force the whole amount in, their queue points don't get reset so they end up playing continously.

[RESOLVED]

Glubbable commented 10 years ago

After the recent Scream Fortress event this year, ghostmode is now being forced into thirdperson. Maybe it could be optional have to keep the thirdperson for clients or force it back to how it use to be.

Anothing thing is that the PvP is no longer syncing players hitboxes.