KitaenSilva / OSFOP-Project-Repo

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Map Transitions are weird #23

Open Telnaior opened 7 years ago

Telnaior commented 7 years ago

So in the cave system (the Medial Mine?), you get to the bottom edge of the screen and it moves you to the top edge of the screen below. Without stepping off, trying to move up does nothing - yet moving SIDEWAYS from your landing point will put you back on the top screen again. This seems to be the case for most if not all of the map transitions. The easiest way to make this make sense would probably be for the map transitions to place you one tile away from the transition point on the new map, if that makes sense?

ShadowJonathan commented 7 years ago

blinks

Screenshots/gifs, please?

DaimeneX commented 7 years ago

Hmm... I think this is a typical RPG Maker thing?

Picture it like this (# is wall, (X X X) is transition area)

(X X X)

When you get inside the transition area and take a place in it

(X O X)# < walking into center transition box

You get teleported to another area right? You are placed in corresponding block. Now you cant go up(or down) but if you walk to left or right

(O X X)# <going to left

This triggers again a transition. It takes you back to previous area you came from. This is why most RPG maker games have 1 block wide transition areas. 3 blocks wide causes funky things.

Hope this is understandable.

ShadowJonathan commented 7 years ago

Ah, yeah, this is because we still need to make/implement a OS-like transition system, those push the player instantly out of the "transision" event areas

Nice catch!

DaimeneX commented 7 years ago

Glad to help :)

KitaenSilva commented 7 years ago

I got dis, Jonny. I can handle the transition adjustments with eventing, easy-peasy. It's just tedious since there's SO MANY transition events, lol.

ShadowJonathan commented 7 years ago

...its not the transitions, its the script-side of it, thats why i assigned myself