KitaenSilva / OSFOP-Project-Repo

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F1, alt-enter and F12 must be disabled #49

Closed ShadowJonathan closed 7 years ago

ShadowJonathan commented 7 years ago

Because these keys disrupt gameplay.

A direct fix hasnt been found yet, but we think @vinyldarkscratch's engine can provide a solution to this

queengooborg commented 7 years ago

And you're in luck as well! The SyngleChance engine can remap or entirely disable those keybinds, and in fact already does -- F1 is used for it's keybind configuration, but we can slide that over to another key like F8 or just leave it as-is to disable the default action, and Alt-Enter can be F11 (the standard fullscreen keybind that apparently OneShot didn't listen to XD). :wink: Just curious what F12 binds to, by the way, as I've never really tried it out?

KitaenSilva commented 7 years ago

We're hoping to outright remove those functions entirely - I don't mind alt+enter being repurposed to F11 tho if that seems like a good idea. Hopefully without stretching the game's aspect ratio, somehow?

As for F12... that resets the game. And would also cause a crash due to lighting system for some reason, but I think that's fixed.

queengooborg commented 7 years ago

MKXP already took care of the aspect ratio, glad to say! MKXP-OneShot also programmed in a nice little variable that can tell the engine to prevent playing in fullscreen for certain scenes (like the camera film puzzle), so that can be used when needed. ;) As for F12, I see, in that case let's keep it disabled altogether, 'cause no, having a quick game reset button is not a good idea in public releases. XD

queengooborg commented 7 years ago

Alright, so I made sure that F12 wouldn't reset the game, and bound fullscreen to F11 instead!