Disappears when it's not supposed to.
Persists when it's not supposed to.
Lightmap should remain "on" during player transfer command, but turn "off" when screen fade-out/-in commands are used. It does not.
Recommended:
Lightmap toggle - ability to enable/disable lightmap via script event command. This could even serve as a temporary workaround to Niko's powerful laser vision, by eventing the lightmap on/off when behind objects.
Translated:
Lightmap is a derp.
Disappears when it's not supposed to. Persists when it's not supposed to.
Lightmap should remain "on" during player transfer command, but turn "off" when screen fade-out/-in commands are used. It does not.
Recommended:
Lightmap toggle - ability to enable/disable lightmap via script event command. This could even serve as a temporary workaround to Niko's powerful laser vision, by eventing the lightmap on/off when behind objects.