Closed pierremtb closed 9 months ago
Fixes #497
As outlined in https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733/24, multiplying the existing intensity values in SpotLight by Math.PI, add adding the non-physically-correct decay = 0 got us back to the same lighting conditions as before.
intensity
Math.PI
decay = 0
@Irev-Dev @franknoirot for viz if you need that migration done as well on the website stuff
Fixes #497
As outlined in https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733/24, multiplying the existing
intensity
values in SpotLight byMath.PI
, add adding the non-physically-correctdecay = 0
got us back to the same lighting conditions as before.