Open geforce25 opened 3 years ago
I tried following the provided instructions for building VTK 9.0.1 with support for Looking Glass devices enabled by this project, but I wasn't able to make them work. I followed the instructions detailed here:
- https://github.com/Kitware/LookingGlassVTKModule/blob/master/README.md
- https://docs.lookingglassfactory.com/developer-tools/index-2
In the end, I was able to figure out how to properly build VTK 9.0.1 with LookingGlass support following a rather different procedure detailed below. So either the README needs to be amended or something is broken in the CMake scripts.
Setup
- Windows 10
- Visual Studio 2015
- VTK 9.0.1
- CMake 3.20.3
- Python 3.9.0
- Qt 5.11.0
Things that I tried and didn't work
- adding
VTK_MODULE_ENABLE_VTK_RenderingLookingGlass
as a BOOL entry in CMake-gui 3.20.3 and enabling it- adding
VTK_MODULE_ENABLE_VTK_RenderingLookingGlass
as a STRING entry in CMake-gui 3.20.3 and setting its value to ON- adding the environment variable
VTK_MODULE_ENABLE_VTK_RenderingLookingGlass=ON
in CMake-gui 3.20.3- modifying
CMakeCache.txt
and adding the following lines://Enable the VTK::RenderingLookingGlass module. VTK_MODULE_ENABLE_VTK_RenderingLookingGlass:BOOL=ON
- invoking
cmake
directly from the command line inside the VTK source root directorycmake -DVTK_MODULE_ENABLE_VTK_RenderingLookingGlass:BOOL=ON -S . -B Build -G "Visual Studio 14 2015" -A x64
What actually worked
- clone the repo at https://github.com/Kitware/LookingGlassVTKModule
- copy the contents of the cloned repo
LookingGlassVTKModule
to theRemote
folder in the VTK source tree- configure the CMake project for VTK for Visual Studio 2015 and set the architecture option to
x64
- set the variable
HoloPlayCore_INCLUDE_DIR
to the include path of the HoloPlay SDK- set the variable
HoloPlayCore_LIBRARY
to point to the pre-built static library of the HoloPlay SDK for Windows- set
VTK_GROUP_ENABLE_QT
toYES
- set
Qt5_DIR
to the location of the CMake folder of my installation of Qt- set
PYTHON_VERSION
to 3 checkVTK_WRAP_PYTHON
- configure again
- generate the project files
- open the main solution in Visual Studio 2015
- build the project for release
Notes I did a grep on the entire source tree of VTK and I found no mention of the word
LookingGlass
, so my expectations was that by setting the variableVTK_MODULE_ENABLE_VTK_RenderingLookingGlass
toON
, CMake will reference an online registry to find this repository, download the code and and update the CMake configuration with the variablesHoloPlayCore_INCLUDE_DIR
andHoloPlayCore_LIBRARY
required to generate a proper output. Clearly my assumption was incorrect and it seems that developers are required to copy at least some files from this repository to the VTK source tree. Figuring out how to do so without being intimately familiar with VTK's innerworkings is not easy. Please provide more details on how to prepare for a build in the README.
Hi~ I am using LookingGlassVTKModule these days. I build vtk with LookingGlassVTKModule successfully. But, when I debug the test project, the function “vtkRegressionTestImage(renderWindow)” always return vtkRegressionTester::NOT_RUN.
And the lookingGlass shows empty always. Any suggestions will be appreciated!
I tried following the provided instructions for building VTK 9.0.1 with support for Looking Glass devices enabled by this project, but I wasn't able to make them work. I followed the instructions detailed here:
In the end, I was able to figure out how to properly build VTK 9.0.1 with LookingGlass support following a rather different procedure detailed below. So either the README needs to be amended or something is broken in the CMake scripts.
Setup
Things that I tried and didn't work
VTK_MODULE_ENABLE_VTK_RenderingLookingGlass
as a BOOL entry in CMake-gui 3.20.3 and enabling itVTK_MODULE_ENABLE_VTK_RenderingLookingGlass
as a STRING entry in CMake-gui 3.20.3 and setting its value to ONVTK_MODULE_ENABLE_VTK_RenderingLookingGlass=ON
in CMake-gui 3.20.3CMakeCache.txt
and adding the following lines:cmake
directly from the command line inside the VTK source root directoryWhat actually worked
LookingGlassVTKModule
to theRemote
folder in the VTK source treex64
HoloPlayCore_INCLUDE_DIR
to the include path of the HoloPlay SDKHoloPlayCore_LIBRARY
to point to the pre-built static library of the HoloPlay SDK for WindowsVTK_GROUP_ENABLE_QT
toYES
Qt5_DIR
to the location of the CMake folder of my installation of QtPYTHON_VERSION
to 3 checkVTK_WRAP_PYTHON
Notes I did a grep on the entire source tree of VTK and I found no mention of the word
LookingGlass
, so my expectations was that by setting the variableVTK_MODULE_ENABLE_VTK_RenderingLookingGlass
toON
, CMake will reference an online registry to find this repository, download the code and and update the CMake configuration with the variablesHoloPlayCore_INCLUDE_DIR
andHoloPlayCore_LIBRARY
required to generate a proper output. Clearly my assumption was incorrect and it seems that developers are required to copy at least some files from this repository to the VTK source tree. Figuring out how to do so without being intimately familiar with VTK's innerworkings is not easy. Please provide more details on how to prepare for a build in the README.