Closed mleotta closed 3 years ago
@danlipsa This PR fixes the issue we talked about. If a mesh is loaded and then we go back to a mesh extracted from a volume we need to switch back to "no color" mode and remove the "original color" option again. Does this seem like a reasonable fix to you?
Looks good. +1
We need to switch back to "no color" and disable the "original color" option when a fused volume mesh replaces a mesh that was loaded from a file.