Currently, turn display (The list on the left-hand side of the screen) only displays the first time that each unit acts.
It should display as much information as possible without going off the screen.
One reason this may be hard is that the 'time' list stored in game only has 1 entry per unit.
[ ] Turn display fills displays as much data as possible
Currently, turn display (The list on the left-hand side of the screen) only displays the first time that each unit acts. It should display as much information as possible without going off the screen.
One reason this may be hard is that the 'time' list stored in game only has 1 entry per unit.