Open KiwiGrenade opened 2 months ago
I've read the article down to the Memory section.
I believe it will be best to start with writing the dissassembler first, using just a regular array of bytes as memory.
I'll implement writeToMemory() and readFromMemory() methods, to leave room for future improvments, as mentioned in the guide.
Read "A Journey Into GameBoy Emulation" ~ Roberto Vaccari to get an idea where to start.