Surface Element that is destroyed after being hit. This type of element was already present in old Godot version of the game.
The goal
Extend the SurfaceElement class to a DestructibleElement and update GROUNDRAISE action to create that instead.
This also means I need to implement functionality to empty positions once the element is broken.
Time tracking
Time Estimate: 0 hours 30 minutes
Time spent: 0 hours 55 minutes
Surface Element that is destroyed after being hit. This type of element was already present in old Godot version of the game.
The goal
Extend the SurfaceElement class to a DestructibleElement and update GROUNDRAISE action to create that instead. This also means I need to implement functionality to empty positions once the element is broken.
Time tracking
Time Estimate:
0 hours 30 minutes
Time spent:0 hours 55 minutes
Resources
...