Implement a simple game state generator, basically play out various random game scenarios serialize information generated by the MCTS algorithm, such as the action taken, the state of the surface, attributes of units on the surface and the resulting exploit (score representing how good the action is) for the caster.
Some restrictions had to be made to make this possible
Supports a limited pool of actions (some had to be excluded due to bugs and difficulty of implementation)
Supports only exactly 1 opponent (limitation mostly comes from model architecture)
Map does not contain any obstacles and is fixed size.
The goal
[x] Implement a serialization of surfaces and their exploit in a format for #60 (GDextension)
[x] Implement an algorithm that runs N number of randomly generated games with two MCTS actors (Godot)
Time tracking
Time Estimate: 1 hours 30 minutes
Time spent: 6 hours 20 minutes
Most of the additional time came from debugging and testing. (Later moved to #63 )
Implement a simple game state generator, basically play out various random game scenarios serialize information generated by the MCTS algorithm, such as the action taken, the state of the surface, attributes of units on the surface and the resulting exploit (score representing how good the action is) for the caster.
Some restrictions had to be made to make this possible
The goal
Time tracking
Time Estimate:
1 hours 30 minutes
Time spent:6 hours 20 minutes
Most of the additional time came from debugging and testing. (Later moved to #63 )
Resources