KleskBY / Unity3d-Aimbot-Wallhack-ESP

Generic Unity3d Aimbot,ESP,Wallhack
GNU General Public License v3.0
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Unityengine error #3

Open DXXNS opened 1 year ago

DXXNS commented 1 year ago

Everytime i try to build it gives me the unityengine not found error. How can i include it and where should i download it?

DefaultO commented 1 year ago

@DXXNS add it to the project dependencies. You can find the .DLLs in the Managed folder of the game. ...\CWClient\CWClient_Data\Managed

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DefaultO commented 1 year ago

Remember that cheating is against that game's rules, and you probably will get banned. They take screenshots and upload them when you get reported. So you can't draw the ESP internally. You will need an Overlay to render the ESP.

I documented the Screenshot taking in this thread here: https://www.unknowncheats.me/forum/unity/399229-contract-wars-internal-hack.html

DXXNS commented 1 year ago

I try to make one for my own fps game so i dont have any report system. What values/tags in the code should i change?

DefaultO commented 1 year ago

-> You make or use a list of all objects -> You loop through it and draw at the object position using Unity's GUI functions and the Camera.World2ScreenPoint function

If you have no clue about coding, you will have a hard time making an ESP for your own game, even if all the code you potentially need is contained in this repository already. I won't spoonfeed you.

A better way to write an ESP for your own game would be by making a mod using BepInEx. And not a mono internal that has to get injected by something like SharpMonoInjector.

DXXNS commented 1 year ago

Okay Thanks

DXXNS commented 1 year ago

My problem is that i cant find the object where the player transform is. I made it so it checks for the transform of the object but i cant really find the players main object

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DXXNS commented 1 year ago

I made this code snippet and it worked fine on some other games bcs all of the objects were stored under the {} - in Assembly-CSharp.dll image