Klumpat / e3-macro-builds

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SUB check_Yaulp crash #59

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
If oyu have autoyaulp tuned on, but do not have the spel defined in the ini the 
client will crash 
I turned on auto yaulp and crashed because ii neglected to add "Yaulp 
Spell=Yaulp VI/gem|2" in my ini.

SUB check_Yaulp
/if (${Debug}) /echo |- check_clrYaulp ==>

    /if (${AutoYaulp} && !${medBreak})  {   

        /declare castName string local ${yaulpSpell.Arg[1,/]}

        | Auto-yaulp spell
        /if (!${Bool[${Me.Buff[${castName}]}]} && ${Me.PctMana} < 95) {
            /if (${Target.ID}) /declare tempTarget int local ${Target.ID}
            /squelch /target clear
            /call e3_Cast 0 "${yaulpSpell}/giveuptimer|${If[${Me.Gem[${castName}]} || ${FindItemCount[=${castName}]},0,80]}"
            /if (${tempTarget}) /call TrueTarget ${tempTarget}
        }
    }

/if (${Debug}) /echo <== check_clrYaulp -|
/RETURN

Original issue reported on code.google.com by sorvani on 8 Jan 2014 at 5:30

GoogleCodeExporter commented 8 years ago
also you haven't committed changes in forever. the zip is updated but not the 
SVN

Original comment by sorvani on 8 Jan 2014 at 5:31

GoogleCodeExporter commented 8 years ago
Tested with e3 v5.1.19 (r5)

Original comment by sorvani on 8 Jan 2014 at 5:32

GoogleCodeExporter commented 8 years ago
Added checks at the clerics startup to validate the Bot_Ini entry.  This should 
disengage autoyaulp if the entry cannot be verified.

Original comment by iKillpeq@gmail.com on 18 Jan 2014 at 6:31