Closed Kneesnap closed 4 years ago
There are several ways this could be done that immediately come to mind.
Add a new entry into the TextureTree for each shading combination. This would waste a lot of memory.
Create a new image / material which has all of the texture shading, and it will get imposed on top of the existing faces. Probably the better option.
Completed.
There are several ways this could be done that immediately come to mind.
Add a new entry into the TextureTree for each shading combination. This would waste a lot of memory.
Create a new image / material which has all of the texture shading, and it will get imposed on top of the existing faces. Probably the better option.