Kneesnap / FrogLord

An editor for Frogger: He's Back (1997)
https://highwayfrogs.net
MIT License
117 stars 9 forks source link

Apply shading to textures in 3D viewer too. #9

Closed Kneesnap closed 4 years ago

Kneesnap commented 4 years ago

There are several ways this could be done that immediately come to mind.

  1. Add a new entry into the TextureTree for each shading combination. This would waste a lot of memory.

  2. Create a new image / material which has all of the texture shading, and it will get imposed on top of the existing faces. Probably the better option.

Kneesnap commented 4 years ago

Completed.