Closed majijn closed 5 years ago
What do you mean by heat? IE's generator uses its own registry to handle that, so not much I can do for that one case.
dont fluids have their heat heat registered somewhere?
looked some examples up https://github.com/CoFH/ThermalFoundation/blob/1.12/src/main/java/cofh/thermalfoundation/init/TFFluids.java https://github.com/HellFirePvP/AstralSorcery/blob/master/src/main/java/hellfirepvp/astralsorcery/common/block/fluid/FluidLiquidStarlight.java
Fluids have a temperature, but the cauldron is not a fluid. IE I assume detects there is a fluid then fetches it's temp, no practical way for me to get it to detect that the cauldron is a fluid container. I return a fluid tank capability from it, which is as much as I can do.
fair enough!
im not sure how much of a longshot it is, but how feasible would it be for , for example, cauldrons containing astral sorcery liquid starlight or vanilla lava to have the respective fluid's heat?
Idea came to me while messing around with IE's thermoelectric generators in a test world.