Closed MaxNeedsSnacks closed 5 years ago
This is on SkyResources side, and looking through their code their method is about 10 times worse than I expected. Please report the issue to them.
Apparently, instead of casting Blocks.CAULDRON
to BlockCauldron
before calling setWaterLevel
, they create a new instance of BlockCauldron
on every right click, which is not only wasteful, but prevents compatibility. If they just switch that to calling it from Blocks.CAULDRON
it will fix this bug.
The issue has been fixed on the SR side, thanks a bunch for helping out with identifying the cause ^^
Hi there,
so, I recently tried using Inspirations' Cauldron Module with Sky Resources' Rock Cleaning feature and there unfortunately seems to be a glitch with the interaction between the two:
When cleaning dirty gems with Sky Resources in a Vanilla cauldron, the cauldron has a set % chance to empty by one unit (which was, I think, a quarter of a cauldron each time?). You'd only be able to clean rocks until the cauldron's tank was empty, and then you just had to refill it.
Now, this seems to work with a Vanilla cauldron, but when using Inspirations cauldrons, the story changes - I'm still only able to clear rocks until a certain point, but the Cauldron stays full. At some point, the cauldron can't be used to clean rocks anymore, but I'm still able to retrieve a full bucket. Now, I'm assuming this is because of the way Sky Resources does things with cauldrons rather than Inspirations, but I still felt like reporting this to you first, maybe you're able to figure out what's going on?