Closed josephcsible closed 5 years ago
This is on those other mods, they are perfectly capable of not crashing when my fluid handler returns null, and if you don't want to deal with it, disable the cauldron fluid handler in the config. I will point out the pipes in Tinkers Construct and Thermal Expansion both handle the cauldron 100% fine, the former without even supporting large amounts of extraction speed.
Feel free to forward this to the affected mods, but there is nothing I can do on my side.
Cauldrons can't contain arbitrarily small amounts of fluids like most containers can. This is why Forge didn't include an IFluidHandler for it. The one that Inspirations provides causes all sorts of bad bugs with different mods. Here's what I've seen so far:
XNet
Mekanism