Open duckwagon opened 5 years ago
...Would this legit be better as a separate mod? How might I get development support on that, say if I was doing the art?
I'm noticing looking over this that there between the two categories, they don't have a lot of overlap in materials that work naturally.
So really, I'd probably put the top-blocks and shoveled blocks as separate categories. Stone, wood, and the like work well for top blocks; whereas granular blocks like dirt/sand/grass/snow/gravel work best for path-like blocks.
Sorry for taking so long to respond, forgot I did not respond to this yet. I'll leave comments on individual points:
Overall, you do have enough ideas if you wanted to start your own decorative blocks mod. Inspirations really tries to err on the side of vanilla, meaning I avoid adding too much of one feature lest it become over saturated. Hence why I originally added only 4 path types.
I just love those 1-pixel high path blocks, and I'm glad someone's brought them back. Other than you, only Crayfish's Funiture Mod that I know of nowadays, and only one type? I might be willing to mock up some textures if I knew the req's, though I'd be little help in proper file formats and such.
I've talked a bit with the folks at Charm, they seem less enthused about the idea, but since you already have paths?
Anyway. I'd like a bigger variety of materials/variants. Adding in button or pressure plate variants like you do with carpet would be really cool. Some ideas:
Would it be crazy to have an under-side block-type for carpet-like blocks? Wooden support beams, roots, or bottom glass sheets, for example. For most I'd just flip the texture. 'Hanging' or side variants would probably be too much.
The second main suggestion/request: If it doesn't diverge too much, other path types (like Grass Path, 15 pixels high) would also be a very welcome addition, as well as half-slab variants so you didn't have to jump everywhere on paths or put in mismatched blocks. (i.e. 7 pixels high for consistency). Not sure how you'd get them; would you craft them, or shovel/tool them again, or what?
A couple mods used to do this, (Pathomania, Simply Paths) but they kind of suck without at least a slightly differing texture. 1 pixel height difference isn't enough I think. You could really make them out of any natural full block in the game, but here's a few more ideas:
This one meanders a bit, sorry. There's probably enough in there for a separate mod. I wouldn't be mad at that lol. If only I had the coding chops for that. I just love my paths. Thoughts?