Closed dragonshardz closed 5 years ago
This does not need specific mod compatibility, but I can explain the issue:
Cauldrons use a level property from 0 to 3, meaning all fluid transactions must happen in 333.333mb increments. Of course this is not possible, so I can either round down or up, either one causing a dup bug.
It might be possible with the bigger cauldrons, but all transactions must now happen in 250mb increments. I would ideally have compatibility with mods like Tinkers Construct and Ceramics's channels which output at a slower rate (6mb increments)
So, in short, it's not possible to do something like set the fillstage to 3 when a TE fluiduct with a compatible fluid (Purified Water, Water, potions, etc.) is linked to the Cauldron, because :notch:
I hate this game sometimes.
Well, its possible, it just means you have to fill in 1000mb increments. I'm working on a way to allow smaller increments, but thats what you get when you mix imperial and metric units
I don't think anyone would be too upset with filling Cauldrons with fluids from TE ducts in 1k mb increments.
Cauldrons now support 1b increments from any fluid pipe, or 250mb increments if using bigger cauldrons. If you want any more control, use a dispenser to extract using the new utilities feature
Hi, it would be super awesome if you could add a compatibility module for TE and IE to allow their respective fluid handling blocks (fluiducts, portable tanks, and pipes) to insert and remove fluids from the cauldron.