KnuckleCracker / CW4-bug-tracker

The gathering point for bugs and supporting information, or suggestions about additional features.
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[Suggestion] Deselect Walls/Crazonium by Clicking anywhere #1045

Closed PRG-YouTube closed 2 years ago

PRG-YouTube commented 2 years ago

While having selected a set of Walls/Crazonium, clicking anywhere does not deselect the walls. For all other units I tried, clicking anywhere on the map deselects them (moving them or not). This is mildly annoying.

Suggestion: Clicking anywhere on the map, while having Walls/Crazonium selected, deselects them.

knucracker commented 2 years ago

I think the reasoning for making it so that walls are not unselected, is that is can be easy to accidentally mis-click and not click on a wall. This might have come up during play testing, I seem to remember something about it (or I'm dreaming it).

PRG-YouTube commented 2 years ago

Only in case the user wants to add walls to the selection that seems useful to me, in which case you could check for the shift/ctrl down (or whatever binded key).

In case the user does indeed want to do this, box selection becomes disabled after the first selection of walls? (just tried without shift/ctrl, that didn't work at least)

The issue I'm having with this feature is illustrated in the following video where I simulate advancing units past a wall (the trouble starts when the walls hit the selection box, which do not deselect upon unit movement and thus block unit selection until you unselect the walls manually) : https://youtu.be/8Td_hKNvkQ4

Note: I do not expect this to be changed at this point in time as it is a fairly minor issue, but it might be something to keep in mind for future games with similar unit interactions.

knucracker commented 2 years ago

I added "Wall" to the unit list that unselects when clicking on nothing. Only does it if the multiselect key is not being held down