Closed PRG-YouTube closed 2 years ago
I think the reasoning for making it so that walls are not unselected, is that is can be easy to accidentally mis-click and not click on a wall. This might have come up during play testing, I seem to remember something about it (or I'm dreaming it).
Only in case the user wants to add walls to the selection that seems useful to me, in which case you could check for the shift/ctrl down (or whatever binded key).
In case the user does indeed want to do this, box selection becomes disabled after the first selection of walls? (just tried without shift/ctrl, that didn't work at least)
The issue I'm having with this feature is illustrated in the following video where I simulate advancing units past a wall (the trouble starts when the walls hit the selection box, which do not deselect upon unit movement and thus block unit selection until you unselect the walls manually) : https://youtu.be/8Td_hKNvkQ4
Note: I do not expect this to be changed at this point in time as it is a fairly minor issue, but it might be something to keep in mind for future games with similar unit interactions.
I added "Wall" to the unit list that unselects when clicking on nothing. Only does it if the multiselect key is not being held down
While having selected a set of Walls/Crazonium, clicking anywhere does not deselect the walls. For all other units I tried, clicking anywhere on the map deselects them (moving them or not). This is mildly annoying.
Suggestion: Clicking anywhere on the map, while having Walls/Crazonium selected, deselects them.