KnuckleCracker / CW4-bug-tracker

The gathering point for bugs and supporting information, or suggestions about additional features.
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[4RPL Addition] SetMVerseSendSpores #1063

Closed Up-Level closed 1 year ago

Up-Level commented 1 year ago

Is your feature request related to a problem? Please describe. I am trying to create spores that one player's missiles cannot target.

Describe the solution you'd like An API like SetMVerseSendCreeperChanges to disable syncing of spores.

Describe alternatives you've considered I could create these spores from a location that one player's missiles couldn't reach, but it's not where I would prefer them to come from. Alternatively, a flag that could be set on spores to make them invincible would be ideal, but I imagine this would take a lot more work.

Additional context From my testing it seems like spores are synced from host to client but not the other way round, if I've made a mistake and they don't actually sync then disregard this issue.