Is your feature request related to a problem? Please describe.
I am trying to create spores that one player's missiles cannot target.
Describe the solution you'd like
An API like SetMVerseSendCreeperChanges to disable syncing of spores.
Describe alternatives you've considered
I could create these spores from a location that one player's missiles couldn't reach, but it's not where I would prefer them to come from.
Alternatively, a flag that could be set on spores to make them invincible would be ideal, but I imagine this would take a lot more work.
Additional context
From my testing it seems like spores are synced from host to client but not the other way round, if I've made a mistake and they don't actually sync then disregard this issue.
Is your feature request related to a problem? Please describe. I am trying to create spores that one player's missiles cannot target.
Describe the solution you'd like An API like SetMVerseSendCreeperChanges to disable syncing of spores.
Describe alternatives you've considered I could create these spores from a location that one player's missiles couldn't reach, but it's not where I would prefer them to come from. Alternatively, a flag that could be set on spores to make them invincible would be ideal, but I imagine this would take a lot more work.
Additional context From my testing it seems like spores are synced from host to client but not the other way round, if I've made a mistake and they don't actually sync then disregard this issue.