Expected: As C++ level increases, emitter emission increase, the change is reflected in the tooltip.
Reality: As C++ level increases, AC emissions do not change, however the tooltip does change.
Of note, it's a bit unclear, but does C++ affect payloads of spores/sacs/blobs/skimmers? What about negative payloads on those? This is unclear since you can't see their stats in-game.
C++ Doesn't affect the payload of the other units. It affects emitters output and it lowers the void overflow threshold.
Fixed the tooltip for the emitter when it emits an negative amount.
Expected: As C++ level increases, emitter emission increase, the change is reflected in the tooltip. Reality: As C++ level increases, AC emissions do not change, however the tooltip does change.
Of note, it's a bit unclear, but does C++ affect payloads of spores/sacs/blobs/skimmers? What about negative payloads on those? This is unclear since you can't see their stats in-game.