KnuckleCracker / CW4-bug-tracker

The gathering point for bugs and supporting information, or suggestions about additional features.
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[Bug.Minor] Skimmer factory doors do not respect pause. #551

Closed Regallion closed 3 years ago

Regallion commented 3 years ago
  1. Place a skimmer factory on the level.
  2. Once the doors start opening or closing, pause.
  3. Expected: doors freeze
  4. Reality: doors continue the current animation until it finishes.
Karsten75 commented 3 years ago

ERN crystals don't stop rotating during a game pause either. and is far more pervasive in the game than a trivially small animation.

For this to be a bug, it has to deviate from a specification. Since it doesn't, and the door animation is really not germane to any function of the game. I'm going to close this.

grabz-dev commented 3 years ago

Do skimmers have to wait on the doors to open? If yes, I'd say this is valid.

I know that for spore towers the animation matters for when it spawns an egg i.e. if you have a nullifier on a spore tower and want its spore timer to count but you don't want an egg to spawn, you want to make sure the tower is nullified while the mouth is open and not nullified while the mouth is closed. This is just an example though, and spore towers animation is suspended properly.