Open scriptsengineer opened 1 year ago
Well they don't must follow them, it's just a guideline that you can apply or not. I use PascalCase for my files. Addons are "separate" from the user's project, they even don't show warnings by default and they can follow any naming conventions the author desires.
File names and scripts must follow godot conventions https://docs.godotengine.org/en/latest/tutorials/best_practices/project_organization.html
I can do a pr with this if needed