I started working with Godot's 4.2 HDR feature which can be activated at the Project Settings. It is needed to use within Godot, post-processing features such as Glow, and other light based effects.
When using the Palette Swap Shader and having activated the HDR, some colors use the new palette loaded by the addon, while others don't, creating an unpleasant and unwanted effect.
I did a simple test and just enabling HDR in the project messes colors of many textures, which is what I'd assume is causing problems with the addon. I don't know how it can be fixed.
I started working with Godot's 4.2 HDR feature which can be activated at the Project Settings. It is needed to use within Godot, post-processing features such as Glow, and other light based effects.
When using the Palette Swap Shader and having activated the HDR, some colors use the new palette loaded by the addon, while others don't, creating an unpleasant and unwanted effect.