Closed teamman270 closed 5 months ago
Sounds like this issue again #50 See if anything in that topic helps.
EDIT: Actually I see one potential problem here that could be solved 🤔
I pushed e537bb97b99bb10242c97d69548bc563ce25d841, which should fix the issue. If the addon does not load on launch, you'll need to enable it manually.
That PR seems to have fixed it for me.
I'm relatively new to Godot, so I don't know if this could be a problem on my part or not. I followed the instructions, but these errors came up in the output when I tried to enable the plugin. I went to the script it listed, and I saw the error "Identifier "MetSys" not declared in the current scope." on lines 106-108 and 111.
I am using the most up to date version of Godot.
Errors: res://addons/MetroidvaniaSystem/MetSysPlugin.gd:106 - Parse Error: Identifier "MetSys" not declared in the current scope. res://addons/MetroidvaniaSystem/MetSysPlugin.gd:107 - Parse Error: Identifier "MetSys" not declared in the current scope. res://addons/MetroidvaniaSystem/MetSysPlugin.gd:108 - Parse Error: Identifier "MetSys" not declared in the current scope. res://addons/MetroidvaniaSystem/MetSysPlugin.gd:111 - Parse Error: Identifier "MetSys" not declared in the current scope. modules/gdscript/gdscript.cpp:2726 - Failed to load script "res://addons/MetroidvaniaSystem/MetSysPlugin.gd" with error "Parse error". (User) core/config/project_settings.cpp:341 - Property not found: editor_plugins/enabled