Closed BlackGoku36 closed 4 years ago
When drawing on rendertarget in Krom, multiple pixels can be drawn. But on HTML5 rendertarget seems to get 'cleared' after drawing a single pixel.
Sample code:
Clarified that with Goku, it's not about single pixels at all, this is just about the rendertarget being cleared in a begin call. Lots of pixels are drawn.
When drawing on rendertarget in Krom, multiple pixels can be drawn. But on HTML5 rendertarget seems to get 'cleared' after drawing a single pixel.
Sample code: