Specifically, the following issues that occur in Visual Studio when targeting Kore-HL
'return Kore::Display::init()' : cannot convert from 'void' to 'int'
'Kore::Video::position': non-standard syntax; use '&' to create a pointer to member
'Kore::Video::finished': non-standard syntax; use '&' to create a pointer to member
'Kore::Video::duration': non-standard syntax; use '&' to create a pointer to member
'Kore::Mouse::unlock': function does not take 1 arguments
'Kore::Mouse::isLocked': function does not take 1 arguments
'Kore::Mouse::canLock': function does not take 1 arguments
Tested on Windows-HL and Android-HL targets with Armory3D projects and latest Kode repository.
This PR fixes issues mentioned at https://github.com/armory3d/armory/issues/2267
Specifically, the following issues that occur in Visual Studio when targeting Kore-HL
Tested on Windows-HL and Android-HL targets with Armory3D projects and latest Kode repository.