Open RobDangerous opened 1 year ago
lastRenderTargets and lastPipeline in the Metal-backend, currentTextures and currentRenderTargets in the D3D12-backend and a whole bunch of globals in the Vulkan-backend have to be eliminated.
lastRenderTargets and lastPipeline in the Metal-backend, currentTextures and currentRenderTargets in the D3D12-backend and a whole bunch of globals in the Vulkan-backend have to be eliminated.