Closed luboslenco closed 10 months ago
This restores the functionality of using render targets with depth buffers in Vulkan.
Using multiple render targets is still broken, because the shared render pass is set to only 1 color attachment (and only VK_FORMAT_B8G8R8A8_UNORM format) .
VK_FORMAT_B8G8R8A8_UNORM
https://github.com/Kode/Kinc/blob/main/Backends/Graphics5/Vulkan/Sources/kinc/backend/graphics5/vulkan.h#L54
Should more render pass combinations be created in advance or on demand?
Think I'll have to extend the API a bit, also for Metal. But please create a GitHub issue about it.
This restores the functionality of using render targets with depth buffers in Vulkan.
Using multiple render targets is still broken, because the shared render pass is set to only 1 color attachment (and only
VK_FORMAT_B8G8R8A8_UNORM
format) .https://github.com/Kode/Kinc/blob/main/Backends/Graphics5/Vulkan/Sources/kinc/backend/graphics5/vulkan.h#L54
Should more render pass combinations be created in advance or on demand?