This pull request fixes the issue we talked about on Discord.
It allows usinng RGBA32 textureFormat with 3D images and compute shaders (which would fail even with 2D images).
You got a free commit from armory3d's repo and a file to modify.
Honestly I am an absolute noob with git version control and can't do any better.
This pull request fixes the issue we talked about on Discord. It allows usinng RGBA32 textureFormat with 3D images and compute shaders (which would fail even with 2D images).
You got a free commit from armory3d's repo and a file to modify. Honestly I am an absolute noob with git version control and can't do any better.