A while ago I've implemented a quiet flag for khamake that silences regular compile information. It seems that when the shader compilation fails, the shader error is not displayed when quiet is enabled.
(node:21968) UnhandledPromiseRejectionWarning: Shader compiler error.
(node:21968) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). (rejection id: 2)
(node:21968) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.
ERROR: #version: ES shaders for OpenGL SPIR-V are not supported
ERROR: A:\Workspace\[...]\Shaders\test.vert.glsl:1: '' : syntax error, unexpected COLON, expecting COMMA or SEMICOLON
ERROR: 2 compilation errors. No code generated.
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
SPIR-V is not generated for failed compile or link
Compiling shader 2 of 2 (test.vert.glsl) failed:
Shader compiler error.
With quiet (should look exactly like above):
(node:45388) UnhandledPromiseRejectionWarning: Shader compiler error.
(node:45388) UnhandledPromiseRejectionWarning: Unhandled promise rejection. This error originated either by throwing inside of an async function without a catch block, or by rejecting a promise which was not handled with .catch(). (rejection id: 2)
(node:45388) [DEP0018] DeprecationWarning: Unhandled promise rejections are deprecated. In the future, promise rejections that are not handled will terminate the Node.js process with a non-zero exit code.
Compiling shader 2 of 2 (test.vert.glsl) failed:
Shader compiler error.
A while ago I've implemented a
quiet
flag for khamake that silences regular compile information. It seems that when the shader compilation fails, the shader error is not displayed whenquiet
is enabled.To me it looks like the issue is the
Promise.reject()
here but I'm not sure: https://github.com/Kode/khamake/blob/164247fade2710f73acaf4c9a13f8a93bb190071/src/ShaderCompiler.ts#L235-L239Without
quiet
(expected behaviour):With
quiet
(should look exactly like above):